4 playable parties with different basic technologies and abilities
Each party consists of more than 13 basic buildings and more than 13 basic units
Various enemy races, special units and NPC's
4 single player campaigns, each with 7 missions
Skirmish mode with 10 maps
4 Multiplayer modes with 10 maps
Multiplayer game saves and joining of running matches
EarthNet Server with ladder and league support
Modular Unit construction system. Each unit can be created from modular parts: chassis, armour, engine, boosters, cannons (up to 8 cannons), shield generator and modulation of particle weapons and shields. The number of different unit configurations is not countable
Units can be stored inside hangars. Hangars can be abandoned quickly to surprise an enemy
Units can be produced directly in hangars
Realistic, formable multiple textured terrain
All cut scenes are displayed by the game engine and rendered in real time
Holographic, transparent interface without the classic panel
Multiple Window Cam display with first person view
Main menu with story driven cut scenes (rendered on the fly) in the background
12 or more virtual agents. These special characters have strong personalities and a great influence on the game. Each agent has a few special abilities. There are 20 ability categories for the agents
The economy is based on 3 main material types- water, metal and silicon. For each material there are 3 different sources. Metal types vary on the different maps. Color, HP, speed and armour of the units depend on the metal used. Number of all material sources is 18 (3 for water, 3 for silicon and 12 for metal)
Multiplayer for up to 8 players per match
Saved games available in multiplayer
Possibility to connect to a running game
MP Spectator mode, Replays
The Possibility to join an AI player in multiplayer games
E2160 World editor as an external program
Per Pixel Shader 1.0, 1.2, 2.0 and 3.0 native support