Mining Facility
Universal mobile mining center for raw material
mining, storing and processing. For security reasons
it has been equipped with an independent on-site
power supply system. The built-in orbital lander makes
it completely independent of the base module.
Crystal
Water
Time
800
300
1:10 min.
Description
and enumeration
from bottom to top
1. MCM Main Construction Module
Module used as the basis for modular towers. It is
equipped with an orbital landing module, independent
energy generator, integrated anti-gravitational
elevator and an automatic gate system. The base is
designed to mount up to four modules.
Crystal
Water
Time
Kapazität
1.000
600
10 sec.
5 Einheiten
2. Solar Energy Module
This module contains quantum converters,
which process intercepted solar energy. It was
converted for operation with a heavy duty
system. It has also been equipped with directional
energy transmitters, enabling the supply of
power to distant buildings.
Crystal
Water
Time
300
150
10 sec.
3. Production Module
This module is equipped with a hangar and a
fully automatic production line. All types of
vehicles and craft can be produced here and
pilots and drivers trained. The finsihed vehicles
and craft are delivered via an antigravity
elevator.
Crystal
Water
Time
800
150
1:00 min.
4. Infantry Training Module (ITM)
Module consisting of barracks and training halls for LC soldiers. Guarantees moderately
comfortable living conditions.
Crystal
Water
Time
500
500
10 sec.
5. Battle module
Standard triple battle module. Three modular platforms, adjusted for mounting various defence
systems, pack a real punch as far as firepower goes. A multiple platform layout like this
guarantees protection from all sides of the tower.
Standard equipment:
three electric guns. Upgrade possible.
Crystal
Water
Time
500
600
30 sec.
6. High Technology Module
A module consisting of laboratories and test chambers used for developing and initiating the use
of new technologies. It can't be hooked up to other modules due to its special functions - that's
why it can be only placed at the top of a tower.
Crystal
Water
Time
800
150
45 sec.
Fighter Station
This battle module can only be placed at the top of the tower. It contains a
production hall and a indoor landing strip for 4 Mercury and Atlas class
units.
Requires:
Mercury
Crystal
Water
Time
1000
150
30 sec.
Storage Module
The storage module stores surplus mined materials, used for
emergency production of battle units. The storage quantity
determines how many units can be built. A Storage module
increases your unit limit by 10.
Crystal
Water
Time
Capacity
700
150
45 sec.
10 Units
Espionage Module
Modified modular tower base equipped with a motion detector.
Thanks to its applied technology, this system can detect all
moving ground vehicles - at almost any distance. The strength
of this structure has been weakened by the installation of
additional detectors, therefore only up to four modules
may be installed on top of it.
Requires:
Movement Detection Module
Crystal
Water
Time
800
600
30 sec.
Ultimate Battle Module
Advanced battle module consisting of a production unit and a landing
strip for the Ripper and Ultimate Ripper independent battle
units. This module can only be mounted on the tower top.
Requires:
Ripper
Construction
Research
Crystal
Water
HP
2.500
150
1.500
Crystal
Water
Time
0
2.000
1:00 min.
Energy Wall Generator
Remote powered energy barrier, equipped with a beam emitter for destroying
airborne units flying directly above it.
Crystal
Water
Time
100
0
15 sec.
1Energy Wall Generator with
EWG-SG Sniper Gun or AA Launcherr
Modified segments of an energy wall.
In addition to the standard equipment, this is fitted with a modular platform for
installation on various defence systems.
Standard equipment 1:
EWG-SG Sniper Gun
Standard equipment 2:
AA rocket launcher
Crystal
Water
Time
200
0
15 sec.
Energy Wall Generator with Electric Cannon
A modified segment of an energy wall. In addition to the standard equipment, it is
fitted with a modular platform for installation on various defence systems.
Standard equipment:
Electric cannon
Requires:
Anti-Aircraft Magneto Missile Launcher
Crystal
Water
Time
200
0
15 sec.
Twin Tower
Independent, remote-powered battle module equipped with
two modular battle platforms adjusted for installing on various
defence systems.
Standard equipment:
two plasma blasters.
Requires:
Ultimate Battle Module
Construction
Research
Crystal
Water
Time
1.000
0
1 min.
Crystal
Water
Time
0
3.000
2:00 min.
INFANTERY UNITS
Infantry
The LC's female assault units are equipped with G90 assault rifles, a developmental
version of the H&K construction which was used during the
Great War of 2084. Heinkel P14 jet packs enable this formation to fly.
Upgrade to Infantry - Second Class possible
Shooting range: +1, Accuracy +5%.
Construction
Research Upgrade
Crystal
Water
HP
10
150
100
Crystal
Water
Time
0
1.500
1:00 min.
Hacker
Battle software specialists. They know all there is to
know about hacking into most enemy security
systems. Highly mobile thanks to their Heinkel P14 jet packs.
Hacking range: 14
Requires:
Infantry - Second Class
Upgrade to Hacker - Second Class
Hacking speed: +20% Hacking range: 15
Upgrade to Master Hacker
Hacking speed: +50% Hacking range: 16
Construction
Research Upgrade 1
Research Upgrade 2
Crystal
Water
HP
5
300
100
Crystal
Water
Time
2.000
1.500
1:00 min.
Crystal
Water
Time
1.500
2.000
1:00 min.
Pilot
A specialist trained in the use of various battle vehicles and craft. Equipped
only with a Heinkel P14 jet pack and a G90/M light assault rifle, a
shortened version of the G90 assault rifle. Not qualified for open combat
outside the vehicle or craft.
Crystal
Water
HP
0
0
80
Here are the types of units you can produce in your LC base:
Apollo
A fast and agile battle vehicle designed to search and destroy infantry
units. Its main function can be partially modified by additional
armaments - but light armor doesn't guarantee a high success rate
in a clash with enemy vehicles and craft.
Crystal
Water
Air
Ground
120
150
Yes
Yes
Athena
Popular with the LC troops, the "Little Cloud" is a light air interception
unit. Thanks to its regulated turbine action it can remain suspended in
midair.
Crystal
Water
Air
Ground
120
150
Yes
Yes
Ares
Heavy fighter craft designed to destroy ground targets. Equipped
with UWB (Ultrasonic Wave Blaster) which effectively destroys
everything in its path using a process called "ultrasonic sterilization".
Requires:
Athena
Crystal
Water
Air
Ground
210
150
No
Yes
Pluto
A battle structure based on an orbital lander, this is equipped
with Heinkel H66 regulated turbine propulsion.
Armed with a Plasma Cannon, its basic task is to destroy enemy
ground installations.
Requires:
Athena
Crystal
Water
Air
Ground
600
150
No
Yes
Mercury
Fast and agile fighter jet designed as an LC base air defence unit
- due to its limited flying range, it is usually used as a defence
support for "Atlas" bombers - the ones that are known as "the
calm before the storm"...
Requires:
Athena
Crystal
Water
Air
Ground
250
150
Yes
No
Atlas
A heavy bomber plane designed to destroy enemy structures.
Armed with plasma beam blasters, it can annihilate even
fantastically-armored targets and fortified buildings. This is
the new version of an effective bombardment - accelerated
plasma charges instead of bombs.
Requires:
Mercury
Crystal
Water
Air
Ground
400
150
No
Yes
Phobos
Universal battle vehicle, well armored and armed. Versatile
equipment options enable it to be adapted to any given
battle conditions.
Requires:
Ultimate Battle Module
Crystal
Water
Air
Ground
500
150
No
Yes
Deimos
Heavy Tank Destroyer. Two guns and strong armor enable
units of this class to fight on and win - even when
outnumbered. Equipped with 2 PSI Ray Cannons. Subliminal
stimuli transmission stream system using human brain
wavelength frequencies confuses or kills enemy soldiers.
Effective against infantry and vehicle pilots.
Requires:
Phobos
Crystal
Water
Air
Ground
500
150
No
Yes
Charon
A mobile arsenal, the perfect support for armored units that can take
the brunt of an enemy attack. A single "Charon" has enough firepower
to nullify even a large military concentration.
Requires:
Deimos
Crystal
Water
Air
Ground
900
150
No
Yes
Crion - mobile Artillery
An anti-gravity platform equipped with a high-flight,
plasma beam cannon. It can only fire after landing, since it needs to
be stabilized by hydraulic grounding units. Destroys enemy defence
installations. Almost defenceless in a direct attack, since it's a real
easy target for enemy
air force action.
Crystal
Water
Air
Ground
600
150
No
Yes
Styx - A command unit designed as a support unit for LC main forces
Equipped with modular platforms for mounting versatile devices based
on top-secret hostile system jamming technology and auxiliary energy
shield regeneration sub-units.
Crystal
Water
Air
Ground
1.000
150
No
No
Ripper - W18 "Wonder Weapon".
A
battle unit camouflaged as a segment of a building, this is equipped
with a powerful plasma cannon and an integrated, efficient
power supply source for steering and defense shields.
Requires:
Ultimate Battle Module
Crystal
Water
Air
Ground
700
1.000
No
Yes
Ultimate Ripper - What could be better than a W18 "Wonder
Weapon"?
A "Wonder Weapon 2", the W18/2 module. A very
durable craft, it is used for destroying enemy targets normally
inaccessible to standard units, e.g., within an enemy base. In the
W18/2, craft size has been increased, enabling multiple target
destructionchen Basis.
Requires:
Ripper