LC
UCS
ED
ALIEN

MAIN BUILDINGS

 

Colony Center
Basic universal module equipped with orbital lander, material warehouse and independent, integral energy generator.

Metal
Water
Time
Capacity
2.000
750
10 sec.
10 units

 

Energy Generator
Module containing standard efficient RBMK-X56 Zwiezda fusion generator with armored reactor containment/ housing.

Metal
Water
Time
300
0
10 sec.

 

 

Exit
Fully automatic doors to the outside world. All moving sidewalks and transmission belts from different parts of the complex lead to them. To set the destination point, select your exit, click on the respective icon in the commands window and confirm the destination directly on the main screen.

Metal
Water
Time
200
0
10 sec.

 

 

Connector
Standard communication module. Moving sidewalks and transmission belts installed within enable the swift transfer of troops and materials.

Metal
Water
Time
20
0
7 sec.

 

 

Multi-connector
Expanded communication module used as a communication network center. Contains a trans-shipment platform that carries out troop and material transmission to other parts of the complex.

Metal
Water
Time
200
0
7 sec.

OTHER BUILDINGS

 

Storage
Storage module equipped with automatic loading platforms and transporters, designed to send materials long distances and into orbit. How much storage you have determines how many units you can build. Maximum 10 units per storage.

Metal
Water
Time
Capacity
800
0
30 sec.
10 units
 

Barracks
Military housing module, consisting of barracks and a training complex - creates living conditions for humans.

Metal
Water
Time
500
500
10 sec.

 

 

Production Hangar
Hangar able to house large mechanized forces, equipped with automatic production line and transmission belt terminals.

Metal
Water
Time
800
150
1:00 min.

 

 

Ammo Supply Center
Module containing a standardized ammunition factory and a KOLOBOK automatic transporting unit production line. Small drones fly the ammunition to the battlefield.

Metal
Water
Time
300
150
30 sec.

 

 

Research and Technology Center
Research and technology center equipped with a series of specialized laboratories and test chambers - can be configured to the requirements of specific projects.

Metal
Water
Time
800
150
45 sec.

 

 

Shield Generator
Module containing a TU-7TX force field generator, adapted to efficiently cooperate with other modules of the same type. Creates an effective force field around the entire complex.

Metal
Water
Time
1500
0
15 sec.

Requires:
Energy Shield Generator

DEFENSE STRUCTURES

 

(Laser) Defense Tower
Modular battle platform adapted for mounting varied types of stationary battle systems.
Standard equipment:
heavy anti-tank cannon

Metal
Water
Time
500
150
25 sec.

Anti-Aircraft Defence Tower
Modular battle platform adapted for mounting varied types of stationary battle systems.

Standard equipment:
anti-aircraft missile launcher.
Requires:
Rocket Technology

 

Ballistic Missile Launcher
Module containing a ballistic missile factory, silos for missile storage and an extendable launching platform, protected with an armored shield.
Requires:
Rocket Technology

Construction
Research
Metal
Water
Time
2.500
150
1:00 min.
Metal
Water
Time
0
3.000
2:00 min.

 

 

Airfield
Specialized module consisting of an assembly hall and airfield - able to take three KA-82B Khan assault aircraft.

Construction
Research KA-82B Khan
Metal
Water
Time
1.000
150
30 sec.
Metal
Water
Time
3.000
3.000
2:00 min.

Requires: KA-82B Khan. For KA-82B Khan other researches are required: AN-80 Infantry-Transporter and KA74 Amursk.

 

 

Wall
The outer line of defense of the base. The wall protects the complex against fire and infiltration. Topped with a magnetic rail for mobile defence systems.

Tip: When building a wall, do not forget the gate. Otherwise you have to sell 4 parts of the wall and build a gate instead.

Metal
Water
Time
50
0
30 sec.

 

 

Gate
Fully automatic gate installed as a part of the outer line of base defense. Allows ground units to exit the walled-in perimeter.

Metal
Water
Time
200
0
30 sec.

The gate closes automatically as soon as enemy units arrive.

 

 
Wall laser blaster
Battle platform acting as a mobile defense system for the base. Designed for various battle systems. Moves on a magnetic rail.
Standard equipment:
Light laser blaster.
 
Heavy wall laser
Battle platform acting as a mobile defense system for the base. Designed for various battle systems. Moves on a magnetic rail. Standard equipment:
Heavy laser blaster
Requires:
Advanced Laser Technology Level 1
 
Chemical missile wall launcher
Battle platform acting as a mobile defence system for the base. Designed for various battle systems. Moves on a magnetic rail. Standard equipment:
Chemical missile launcher
Requires:
Chemical and Rocket Technology
 
Wall Cannon
Battle platform acting as a mobile defence system for the base. Designed for various battle systems. Moves on a magnetic rail. Standard equipment:
Heavy anti-tank cannon
Requires:
Piercing Cannon

Weapon
Metal
Water
Time
Wall laser blaster
300
0
30 sec.
Heavy wall laser
300
0
30 sec.
Chemical missile wall launcher
300
0
30 sec.
Wall Cannon
300
0
30 sec.

 

 

Automatic Radar Center
Fully automatic radar center.
Standard equipment: DP-22 monitoring module, based on Doppler radar technology. Shows the location of all enemy aircraft. Able to detect any units using camouflage technology.
Requires:
Heavy Doppler radar

Construction
Research Doppler Radar
Metal
Water
Time
500
150
40 sec.
Metal
Water
Time
3.000
3.000
2:00 min.

 

UPGRADES FOR THE STATIONARY ARTILLERY

When building your base, you won't get around the fact that you'll need both Production buildings and Defense structures. Depending on what side you're playing, you've got laser fences, barricades, bunkers and machine gun towers to choose from. By researching new technologies, you can replace your existing artillery with state-of-the-art weapons.
You don't need to spend lots of time looking for the weapons you want to replace. Just click on the building you want to upgrade and open the Command window with F9. Buttons for the available upgrades will appear at the bottom of the window. Click on the symbol and your new weapon will appear.

REPAIRS

 
Enemies may attack and destroy each building in your base. To check the status of a building, just select it and you'll see a bar over it. This bar shows the building's condition - red means its damaged, green means its OK. Damaged buildings will repair themselves as long as you have assigned enough resources to buildings in the Resource Distribution window.
Later you can also research into repair vehicles and assign them to automatically fix any damaged buildings and/or units. Keep in mind, though, that the Gruz repair vehicles have a pretty limited operating radius. Beyond this area, you'll have to direct the repair vehicles manually.

During the game you create your own army out of different infantry, ground and air units and send it into battle. The better you research new technologies, the better the weapons and gadgets you can provide your soldiers - and the more likely they will emerge victorious. The number of soldiers and vehicles you can send into battle is only limited by the number of Storages you have available. These have a limited capacity of 10 units. Once this level is reached unit production stops. Build a new Storage and you can start producing units again.
There are two main categories of units: infantry and vehicles.

INFANTRY

 

Infantry
The ED ground infantry is equipped with highly reliable AK-149 machine guns. The infantry is extremely efficient for backing up special forces as well as manning defense complexes.

Metal
Water
Time
Health
5
150
30 sec.
110 HP

 

 

Rocket infantry
These infantry are specialized in destroying armored targets. Equipped with the rocketpropelled RPG-32 artillery, these deadly units must be supported by ground infantry and manned battle stations.

Metal
Water
Time
Health
10
200
15 sec.
90 HP

 

 

Snipers
Extremely well-trained special forces, the snipers are equipped with the favorite tool of all snipers, the Dragunov-3 - very effective against infantry.
Requires:
Explosive Technology

Metal
Water
Time
Health
5
500
30 sec.
130 HP

 

 

Pilot
This highly specialized pilot can control a wide range of battle vehicles. Also very well-suited for storming enemy air units.

Metal
Water
Time
Health
Mind
Limit
5
150
10 sec.
90 HP
200
1

 

ED VEHICLES

Here are the standard vehicle models you can produce in your ED base:
 
MIG-V23 Camp 9 1
Flying mining unit designed for strip mining of natural resource deposits.
Harvests metal and water.
Metal
Water
Time
HP
400
400
30 sec.
2.000

 

 

GAZ-65V Grozny
An armored vehicle for commanding officers. Multifunctional module designed for the installation of various locating, communication and enemy transmission jamming systems.
Requires:
Doppler Radar

Construction
Research
Metal
Water
HP
450
120
400
Metal
Water
Time
0
5.000
3:00 min.

 

 

KA-78 Gruz
Automatically repairs damaged units and buildings. Along with aircraft, your forces also receive repair devices based on the same technology, ready for mounting on the majority of our units.
Requires:
AN-80 - Infantry Transporter

Construction
Research
Metal
Water
HP
450
120
300
Metal
Water
Time
3.000
3.000
2:00 min.


 

AN-80 - Infantry Transporter
A flying structure designed with the help of the cuttingedge infantry transport technology. Its extensive onboard equipment, biological regeneration system and well-equipped weapon storeroom led ED troops to nickname it the "Flying Hotel".

Construction
Research
Metal
Water
HP
150
100
500
Metal
Water
Time
1.500
3.000
2:00 min.

 

 

GAZ-49P Dubna
The design of the GAZ-49P Dubna is based on Zündapp and BMW battle motorcycle technology - and is over 200 years old. Developed with the help of new technologies and equipped with armament mounted on modular platforms - suitable for reconnaissance and battle.

Metal
Water
Air
Ground
100
150
Yes
Yes

 

 

GAZ-N21 Gagarin
The Gagarin is an excellent off-road combat vehicle. Independent sixwheel drive enables it to perform even in the most demanding terrains. Modular armament provides it with the necessary potential to perform any given task or mission. The Gagarin's weak armor is the price of its high mobility.
Requires:
AN-80 - Infantry Transporter

Metal
Water
Air
Ground
150
150
Yes
Yes

 

 

T-850 Rasputin
The Crowning achievement of ED anti-tank weapons technology. This vehicle is a sensible compromise between high mobility, armor and firepower.

Metal
Water
Air
Ground
500
150
No
Yes
 

KA-74 Amursk
Multifunctional aircraft used for reconnaissance purposes. May be used against various enemy forces, depending on requirements. Soldiers refer to it as "The Merry Coffin" thanks to its weak armor.

Metal
Water
Air
Ground
150
150
Yes
Yes

 

 

T-926 Kirov
The Kirov is the result of ED attempts to create heavy anti-tank weapons able to withstand and attack LC tanks. This slow but practically indestructible vehicle can fight off various enemy forces, provided you equip it with the necessary weapons.
Requires:
T-850 Rasputin

Metal
Water
Air
Ground
1.200
150
No
Yes

 

 

T-930 Moscow
Super heavy combat structure based on the "Kirov". Part of the armor was sacrificed to mount an additional turret - this makes the "Moscow" more of a back-up vehicle, rather than the driving force at the heart of an armored column.
Requires:
T-926 Kirov

Metal
Water
Air
Ground
900
150
No
Yes

 

 

KA-95 Orsk
Flying battle platform for long-range missiles. Due to its lack of antiaircraft weapons, it requires air force unit support during missions within enemy territory.
Requires:
T-850 Rasputin

Metal
Water
Air
Ground
600
150
No
Yes

 

 

KV 4X Aurora
Known as the Fat Little Sister, this is a self-propelled ballistic missile launcher. Its four tracks enable driving in difficult terrain while hydraulic stabilizers enable heavy missile and seismic bomb launching.
Requires:
T-850 Rasputin

Metal
Water
Air
Ground
600
150
No
Yes

 

 

KA-82B Khan
Universal medium-range assault aircraft. Excellent for destroying flying enemy units and armored ground targets. Practically the best design in its class.
Requires:
Airfield

Metal
Water
Air
Ground
250
150
Yes
Yes

 

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