LC
UCS
ED
ALIEN

BUILDINGS

Power plant with
2 Fusion generators and
2 Energy coordination centers

 

Power Plant
Automatic power plant based on GE PG4-54D Hellfire generators, equipped with short-range GE ET2-2F energy beam transmitters and protective energy field generators.
Upgrade possibilities:
up to 4 Fusion generators
and / or
up to 4 Energy coordination centers

Crystal
Metal
Time
300
1.200
10 sec.


 

Cold Fusion Generator
Power plant module equipped with a hyperefficient General Electric PG4-54D. Hellfire plasma generator, designed to increase the basic power output of the power plant.

Crystal
Metal
Time
100
200
10 sec.


 

Energy Coordination Center
A Power Plant module, which increases the efficiency of the whole complex by 25%. Automatic, electronic module of control and correction of plasma stability, optimizing the efficiency of General Electric PG4-54D Hellfire generators.

Crystal
Metal
Time
400
200
30 sec.

 

Energy Transmitter
Energy transmitter equipped with long-range General Electric GE ET2-4A energy beam transmitters and protective energy field generators. You can build as many energy transmitters as you want.
No upgrades possible.

Crystal
Metal
Time
50
100
15 sec.

Refinery with 1 additional
Landing zone & 2 Storages
 

 

Refinery
Complex processing center, equipped with a landing zone (for a "Termite" class mining unit), an energy force field generator and a molecular spatial transmitter for transporting processed materials.
Possible Upgrades: Landing zone, Storage

Crystal
Metal
Time
0
800
1:00 min.


 

Refinery Landing Zone
A Refinery landing module for "Termite" class mining units. Increases efficiency by relieving some of the air traffic congestion on the refinery main landing field. Each landing zone comes with a "Termite" class mining unit.

Crystal
Metal
Time
0
400
30 sec.



 

Storage
Refinery module for storing processed resources. Equipped with teleportation system terminal operating within the processing complex perimeter.

Crystal
Metal
Time
0
400
20 sec.

 

Engineering Facility
with a Technology bay

 

Engineering Facility
The central building of a production complex. Transmits units from teleportation system terminals outside the complex. Equipped with a force field generator. "Engineering Facility" allows you
to build up to 10 units.
Possible Upgrades: Technology bay, Light Unit Factory, Heavy Unit Factory, Bomber Wharf, Unit Teleport Facility and Bomb Teleport Facility.

Crystal
Metal
Time
Capacity
100
700
10 sec.
10 Units


 

Technology bay
Engineering Facility module containing a GENIUS class supercomputer performing both research and practical application functions. Every GENIUS unit focuses on a separate project to avoid system overload.

Crystal
Metal
Time
500
1.000
45 sec.

 

Light Unit factory
Engineering Facility module. Fully robotized assembly hall and warehouse for all types of cyborgs. Units produced use production complex teleportation system terminals. A "Light Unit Factory" combined with one of the "Unit Production Count" technologies enables you to build 10, 15 or even 20 units.

Crystal
Metal
Time
Capacity
100
500
10 sec.
10 Units

 

Heavy Unit factory
Engineering Facility module. Fully robotized assembly hall. Equipped with a teleportation system terminal. A "Heavy Unit Factory" combined with one of the "Unit Production Count" technologies enables you to build 10, 15 and even 20 units.

Crystal
Metal
Time
Capacity
150
800
1:00 min.
10 Units

 

Bomber Wharf
Engineering Facility module. Fully robotized hangar for flying units - at the same time it performs the role of a Beetle bombers assembly hall. Capable of housing only two of these giant machines.
Requires:
Beetle

Crystal
Metal
Time
0
1000
30 sec.

 

 

Unit Teleport Facility
Although this is an experimental module, it's used on a relatively wide scale. Contains molecular spatial transmitters for the teleportation of units for considerable distances. Capable of teleporting up to 6 units of any type at a time.

Construction
Research
Crystal
Metal
Time
1.000
500
25 sec.
Crystal
Metal
Time
1000
0
30 sec.

 

 

Bomb Teleport Facility
Engineering Facility module containing molecular spatial transmitters for teleporting plasma bombs of diverse types. The bombs are produced on site.
Requires:
Mayhem Rocket Launcher

Construction
Research
Crystal
Metal
Time
0
2500
1:00 min.
Crystal
Metal
Time
0
2500
1:00 min.

 

Barrage
Standard barrage against ground vehicles. A 'blast from the past' - still useful as an outer defence zone.

Crystal
Metal
Time
0
50
15 sec.

 

 

Main Defense Tower
Complex Defense Center. Contains a force field generator and a modular platform for installing diverse battle systems. Requires power supply; should be placed next to an energy transmitter or next to a power plant.
Possible Upgrades: Bunker, Heavy Defense Station, High Defense Tower

Crystal
Metal
Time
200
200
25 sec.

Main defense tower
with 2 bunkers, a heavy defense station and a high defense tower.
 

 

Bunker
Fortified Main Defence Tower module for Silver One and Silver P battle cyborgs. Completely independent of power supply.

Crystal
Metal
Time
0
250
30 sec.


 

Heavy Defense Station
Defense complex auxiliary tower, equipped with a modular platform for installing heavy battle systems.
Standard equipment: Plasma blaster
Requires:
Jaguar

Crystal
Metal
Time
500
500
40 sec.


 

High Defense Tower
Defence complex tower of extended height, equipped with an advanced anti-aircraft defence system.
Requires:
Rocket launcher

Crystal
Metal
Time
300
300
40 sec.

INFANTERY UNITS

 


 

 

Silver One
Standard Silver One Battle Cyborg, equipped with a quick-firing MK4 Chaingun. Perfect for battling infantry units susceptible to biological and mechanical injury or damage. Almost entirely immune to biological weapons.

Silver One mk II
(Increased efficiency, accuracy and range)
HP: +25% Accuracy: +2% Range: +1

Silver One mk III
(Increased efficiency and accuracy)
HP: +50% Accuracy: +5%

Construction
Research mk II (HP +30)
Research mk III (HP +60)
Crystal
Metal
HP
5
150
130
Crystal
Metal
Time
0
1.500
1:00 min.
Crystal
Metal
Time
0
2.000
1:00 min.

 

Silver P
Silver P Extermination Cyborg, an upgraded modification of Silver One with an integrated plasma blaster.
Requires:
Jaguar

Crystal
Metal
Time
20
200
15 sec.

 

 

Decker mkI
Modified Silver One - this can be equipped with an advanced wireless uplink thanks to the co-processor from the 4T-HI/EF family (dedicated to hacking security programs) - also has a set of ready-toupload multi-functional battle programs.
Requires:
Silver One mkII


Decker mk II:
Hacking speed +20%, Hacking range:+1
Decker mk III:
Hacking speed +50%, Hacking range:+2

Construction
Research mk II
Research mk III
Crystal
Metal
HP
5
300
180
Crystal
Metal
Time
1.50
0
1:00 min.
Crystal
Metal
Time
2.000
0
1:00 min.

Here are the main types of infantry robots you can produce in your UCS base:

 

Dron
Light flying construction unit, also capable of performing on-site repairs in field conditions. A cheap automatic unit, devoid of armor and armament.

Crystal
Metal
Time
100
100
15 sec.

 

Termite
Basic mining unit. Well armored and supplied with an efficient driving system. Equipped with a mining module, but devoid of any armament.
Requires:
Refinery

Crystal
Metal
Time
100
100
15 sec.

 

 

Reloader
Flying support craft. A large ammunition production unit, indispensible to UCS forces during prolonged operations on enemy territory. Plus - extremely well armored; Minuses - low speed, has no battle modules.

Crystal
Metal
Time
100
100
15 sec.

 

 

Spider
Light recon mech, designed to detect and eliminate organic units. Fast and stable thanks to its four limb-like carrier units. Due to its appearance enemy soldiers refer to it as "The Spider".

Crystal
Metal
Air
Ground
65
170
Yes
Yes

 

 

Kazuar
Basic battle mech with versatile uses. Depending on its mounted armament, it is capable of destroying lighter and heavier targets. It has only two carrier units, so it can be easily damaged.
Standard equipment: 2 Chainguns

Crystal
Metal
Air
Ground
75
150
Yes
Yes

 

 

Scorpion
A tactical assistance mech. Six carrier units ensure sufficient stability necessary for long-range firing. Upon close enemy contact it will need the assistance of front-line units.
Standard equipment: Plasma Cannon
Required research:
Jaguar

Crystal
Metal
Air
Ground
300
600
No
Yes

 

 

Lion
The heaviest UCS battle mech. Heavily armored machine on four carrier units. Two battle platforms allow the installation of various armament types, depending on enemy defense potential.
Requires:
Jaguar

Crystal
Metal
Air
Ground
450
900
No
Yes

 

 

Jaguar
Based on technology used in Kazuar units, but considerably larger and more heavily armed. Unfortunately its size causes a decrease in mobility - this has been compensated by installing a large amount of battle gear, providing it with greater destructive power, though it's the same story as the Kazuar - with only two carrier units, it's susceptible to enemy vehicle fire. Requires:
Kazuar

Crystal
Metal
Air
Ground
300
750
No
Yes

 

 

Scarab
Fast and manoeverable aircraft. It's used as a recon unit, but its weak armour makes it susceptible to enemy fire, so its armament modules have been adapted to destroy biological units.
Requires:
Jaguar

Crystal
Metal
Air
Ground
75
150
Yes
Yes

 

 

Beetle
Fully automatic tactical bomber operating within enemy territory - however, it's dependent on its mother production base, since it wears down its construction parts pretty fast.
Requires:
Scarab

Crystal
Metal
Air
Ground
200
400
No
Yes

 

 

Condor
A unit capable of space travel - also used as flying heavy artillery. Specialized in destroying enemy structures. Its only drawback is that it doesn't take armament options.
Requires:
Scarab

Crystal
Metal
Air
Ground
300
600
No
Yes

 

 

 

 

Salamander
Special support unit. Equipped with modular platforms on which communication, cloaking and detecting devices (but no weapons systems) can be installed.
Requires:
Kazuar, Communication device

Crystal
Metal
Air
Ground
500
1.000
No
No

 
The research is similar as at the ED and the LC. An overview of the UCS researches, see the poster included with this manual.

 

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