LC
UCS
ED
ALIEN

BUILDINGS

 

Mining Facility
Universal mobile mining center for raw material mining, storing and processing. For security reasons it has been equipped with an independent on-site power supply system. The built-in orbital lander makes it completely independent of the base module.

Crystal
Water
Time
800
300
1:10 min.


Description and enumeration
from bottom to top
   

1. MCM Main Construction Module
Module used as the basis for modular towers. It is equipped with an orbital landing module, independent energy generator, integrated anti-gravitational elevator and an automatic gate system. The base is designed to mount up to four modules.

Crystal
Water
Time
Kapazität
1.000
600
10 sec.
5 Einheiten
   

2. Solar Energy Module
This module contains quantum converters, which process intercepted solar energy. It was converted for operation with a heavy duty system. It has also been equipped with directional energy transmitters, enabling the supply of power to distant buildings.

Crystal
Water
Time
300
150
10 sec.

   

3. Production Module
This module is equipped with a hangar and a fully automatic production line. All types of vehicles and craft can be produced here and pilots and drivers trained. The finsihed vehicles and craft are delivered via an antigravity elevator.

Crystal
Water
Time
800
150
1:00 min.

   

4. Infantry Training Module (ITM)
Module consisting of barracks and training halls for LC soldiers. Guarantees moderately comfortable living conditions.

Crystal
Water
Time
500
500
10 sec.

   

5. Battle module
Standard triple battle module. Three modular platforms, adjusted for mounting various defence systems, pack a real punch as far as firepower goes. A multiple platform layout like this guarantees protection from all sides of the tower.
Standard equipment:
three electric guns. Upgrade possible.

Crystal
Water
Time
500
600
30 sec.

   

6. High Technology Module
A module consisting of laboratories and test chambers used for developing and initiating the use of new technologies. It can't be hooked up to other modules due to its special functions - that's why it can be only placed at the top of a tower.

Crystal
Water
Time
800
150
45 sec.

   

Fighter Station
This battle module can only be placed at the top of the tower. It contains a production hall and a indoor landing strip for 4 Mercury and Atlas class units.
Requires:
Mercury

Crystal
Water
Time
1000
150
30 sec.

   

Storage Module
The storage module stores surplus mined materials, used for emergency production of battle units. The storage quantity determines how many units can be built. A Storage module increases your unit limit by 10.

Crystal
Water
Time
Capacity
700
150
45 sec.
10 Units

 

Espionage Module
Modified modular tower base equipped with a motion detector. Thanks to its applied technology, this system can detect all moving ground vehicles - at almost any distance. The strength of this structure has been weakened by the installation of additional detectors, therefore only up to four modules may be installed on top of it.
Requires:
Movement Detection Module

Crystal
Water
Time
800
600
30 sec.

 

Ultimate Battle Module
Advanced battle module consisting of a production unit and a landing strip for the Ripper and Ultimate Ripper independent battle units. This module can only be mounted on the tower top.
Requires:
Ripper

Construction
Research
Crystal
Water
HP
2.500
150
1.500
Crystal
Water
Time
0
2.000
1:00 min.

 

Energy Wall Generator
Remote powered energy barrier, equipped with a beam emitter for destroying airborne units flying directly above it.

Crystal
Water
Time
100
0
15 sec.

 

1Energy Wall Generator with EWG-SG Sniper Gun or AA Launcherr
Modified segments of an energy wall.
In addition to the standard equipment, this is fitted with a modular platform for installation on various defence systems.
Standard equipment 1:
EWG-SG Sniper Gun
Standard equipment 2:
AA rocket launcher

Crystal
Water
Time
200
0
15 sec.

 

Energy Wall Generator with Electric Cannon
A modified segment of an energy wall. In addition to the standard equipment, it is fitted with a modular platform for installation on various defence systems.
Standard equipment:
Electric cannon
Requires:
Anti-Aircraft Magneto Missile Launcher

Crystal
Water
Time
200
0
15 sec.

 

Twin Tower
Independent, remote-powered battle module equipped with two modular battle platforms adjusted for installing on various
defence systems.
Standard equipment:
two plasma blasters.
Requires:
Ultimate Battle Module

Construction
Research
Crystal
Water
Time
1.000
0
1 min.
Crystal
Water
Time
0
3.000
2:00 min.

INFANTERY UNITS

 

Infantry
The LC's female assault units are equipped with G90 assault rifles, a developmental version of the H&K construction which was used during the Great War of 2084. Heinkel P14 jet packs enable this formation to fly.

Upgrade to Infantry - Second Class possible
Shooting range: +1, Accuracy +5%.

Construction
Research Upgrade
Crystal
Water
HP
10
150
100
Crystal
Water
Time
0
1.500
1:00 min.

 

Hacker
Battle software specialists. They know all there is to know about hacking into most enemy security systems. Highly mobile thanks to their Heinkel P14 jet packs.
Hacking range: 14
Requires: Infantry - Second Class

Upgrade to Hacker - Second Class
Hacking speed: +20% Hacking range: 15
Upgrade to Master Hacker
Hacking speed: +50% Hacking range: 16

Construction
Research Upgrade 1
Research Upgrade 2
Crystal
Water
HP
5
300
100
Crystal
Water
Time
2.000
1.500
1:00 min.
Crystal
Water
Time
1.500
2.000
1:00 min.

 

Pilot
A specialist trained in the use of various battle vehicles and craft. Equipped only with a Heinkel P14 jet pack and a G90/M light assault rifle, a shortened version of the G90 assault rifle. Not qualified for open combat outside the vehicle or craft.

Crystal
Water
HP
0
0
80

Here are the types of units you can produce in your LC base:

 

Apollo
A fast and agile battle vehicle designed to search and destroy infantry units. Its main function can be partially modified by additional armaments - but light armor doesn't guarantee a high success rate in a clash with enemy vehicles and craft.

Crystal
Water
Air
Ground
120
150
Yes
Yes

 

Athena
Popular with the LC troops, the "Little Cloud" is a light air interception unit. Thanks to its regulated turbine action it can remain suspended in midair.

Crystal
Water
Air
Ground
120
150
Yes
Yes

 

Ares
Heavy fighter craft designed to destroy ground targets. Equipped with UWB (Ultrasonic Wave Blaster) which effectively destroys everything in its path using a process called "ultrasonic sterilization".
Requires:
Athena

Crystal
Water
Air
Ground
210
150
No
Yes

 

Pluto
A battle structure based on an orbital lander, this is equipped with Heinkel H66 regulated turbine propulsion. Armed with a Plasma Cannon, its basic task is to destroy enemy ground installations.
Requires:
Athena

Crystal
Water
Air
Ground
600
150
No
Yes

 

Mercury
Fast and agile fighter jet designed as an LC base air defence unit - due to its limited flying range, it is usually used as a defence
support for "Atlas" bombers - the ones that are known as "the calm before the storm"...
Requires:
Athena

Crystal
Water
Air
Ground
250
150
Yes
No

 

Atlas
A heavy bomber plane designed to destroy enemy structures. Armed with plasma beam blasters, it can annihilate even fantastically-armored targets and fortified buildings. This is the new version of an effective bombardment - accelerated plasma charges instead of bombs.
Requires:
Mercury

Crystal
Water
Air
Ground
400
150
No
Yes

   

Phobos
Universal battle vehicle, well armored and armed. Versatile equipment options enable it to be adapted to any given battle conditions.
Requires:
Ultimate Battle Module

Crystal
Water
Air
Ground
500
150
No
Yes

   

Deimos
Heavy Tank Destroyer. Two guns and strong armor enable units of this class to fight on and win - even when outnumbered. Equipped with 2 PSI Ray Cannons. Subliminal stimuli transmission stream system using human brain wavelength frequencies confuses or kills enemy soldiers. Effective against infantry and vehicle pilots.
Requires:
Phobos

Crystal
Water
Air
Ground
500
150
No
Yes

 

Charon
A mobile arsenal, the perfect support for armored units that can take the brunt of an enemy attack. A single "Charon" has enough firepower to nullify even a large military concentration.
Requires:
Deimos

Crystal
Water
Air
Ground
900
150
No
Yes

 

Crion - mobile Artillery
An anti-gravity platform equipped with a high-flight, plasma beam cannon. It can only fire after landing, since it needs to be stabilized by hydraulic grounding units. Destroys enemy defence installations. Almost defenceless in a direct attack, since it's a real easy target for enemy air force action.

Crystal
Water
Air
Ground
600
150
No
Yes

 

Styx - A command unit designed as a support unit for LC main forces
Equipped with modular platforms for mounting versatile devices based on top-secret hostile system jamming technology and auxiliary energy shield regeneration sub-units.

Crystal
Water
Air
Ground
1.000
150
No
No

 

Ripper - W18 "Wonder Weapon".
A battle unit camouflaged as a segment of a building, this is equipped with a powerful plasma cannon and an integrated, efficient
power supply source for steering and defense shields.
Requires:
Ultimate Battle Module

Crystal
Water
Air
Ground
700
1.000
No
Yes

   

Ultimate Ripper - What could be better than a W18 "Wonder Weapon"?
A "Wonder Weapon 2", the W18/2 module. A very durable craft, it is used for destroying enemy targets normally inaccessible to standard units, e.g., within an enemy base. In the W18/2, craft size has been increased, enabling multiple target destructionchen Basis.
Requires:
Ripper

Crystal
Water
Air
Ground
1.500
2.000
No
Yes

 

 

 

 

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